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从3dma转成glb格式 导入场景编辑器里面 选择关节完全无反应 3dmax里面人物骨骼选择移动都是可以 导入场景编辑器可以看到其中关节 但是就是不能动
您好,在3DMax里面做好的动画,可以在图观场景编辑器里面继承,也可以在场景编辑器里面,做相应的关节、动画的编辑。您方便可以添加微信:18500818281